New Year’s Irresolution

January 6, 2011

After long (half an hour’s) thought, I’ve decided I’m against the idea of making any new year’s resolutions; a) because the notion of trying to impose artificial restrictions on what I do annoys me, and b) because I’m lazy and would probably never keep them for more than a week or so.  On the other hand, there is a certain symbolism to the new year; a fresh start, new hope and all that jazz, so I figured I can still set some kind of goal in the grand scheme of things, and not worry about pinning myself down with the little details.  As usual, most of these relate to the various projects, coding and otherwise that I really, really should have got further with by now…

  1. Broken.  There has been progress, but it’s been bloomin’ slow, and I’d really like to get it into some kind of playable state my the middle of this year.  So there it is… my first vague, indefinate resolution is to get it into a state whereby I can run some kind of playtest, and to actually carry out said playtest.
  2. Wanderer, my proto-roguelike-thing, has now solidified a little bit, and is looking like it’ll approach the pseudo-RTS style, similar to Dwarf Fortress or Goblin Camp really.  Probably more on that on the other blog in time.  I really want to hack away at this, as it could be fun.
  3. Mimir, which has been glossed over briefly on the other blog, but is basically a rather less interesting data-structure/retrieval/aggregation engine, largely work-related.  Once again, this has proven to be an interest thought-experiment, and might even be practical, so this comes up as irresolution #3.

So there it is; three different things I want to make some progress on, preferably by the end of summer.  Who knows if I’ll get anywhere with them, but I sincerely hope so.

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